X-Com: Subject to Fear
Sectoid: Slight, Terror (for Rep 5+ Sectoids only)
Floater: Flying (Move 12" regardless of terrain type - including over walls & buildings)
Reaper: Vicious, Hard as Nails, Nerves of Steel (Not subject to Duck Back)
Snakeman: Nerves of Steel, Slow
Chryssalid: Vicious, Fast, Terror, Nerves of Steel
Muton: Nerves of Steel, Hard as Nails
Celatid: Nerves of Steel, Vicious
Silacoid: Slow, Nerves of Steel, Hard as Nails, Vicious
Ethereal: Flying, Terror
Zombie: Nerves of Steel, Slow, Vicious
(For those not in the know, Zombies in X-Com are not your ATZ-type zombies. They are former humans who were unfortunate enough to have a run-in with a Chryssalid. When they are killed, they "give birth" to a new Chryssalid.)
All Aliens: Infrared Vision
Sectopods and Cyberdisc: I decided to run these two units as "Vehicles" along with the X-Com Heavy Weapon Platforms.
Psionics: At some point, I will likely incorporate some of the psionic rules from one of the old 5150 books (I don't remember off hand which one it was in). I figure giving the Ethereals (and Sectoid Leaders/Commanders) the terror ability will suffice for now. (Chryssalids get terror because...come on...they're chryssalids...shudder....)
Next up: Figuring out the QRS and "Lists" for each race. I plan on borrowing HEAVILY from the old 5150 books as well as from the new 5150: Star Army book.
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