Thursday, August 25, 2011

Special Attributes

I altered some of the armor ratings for the aliens in my previous post. And here are the initial Special Attributes I have assigned to the various alien races (and X-Com soldiers). As always, these are subject to change:

X-Com: Subject to Fear
Sectoid: Slight, Terror (for Rep 5+ Sectoids only)
Floater: Flying (Move 12" regardless of terrain type - including over walls & buildings)
Reaper: Vicious, Hard as Nails, Nerves of Steel (Not subject to Duck Back)
Snakeman: Nerves of Steel, Slow
Chryssalid: Vicious, Fast, Terror, Nerves of Steel
Muton: Nerves of Steel, Hard as Nails
Celatid: Nerves of Steel, Vicious
Silacoid: Slow, Nerves of Steel, Hard as Nails, Vicious
Ethereal: Flying, Terror
Zombie: Nerves of Steel, Slow, Vicious

(For those not in the know, Zombies in X-Com are not your ATZ-type zombies. They are former humans who were unfortunate enough to have a run-in with a Chryssalid. When they are killed, they "give birth" to a new Chryssalid.)

All Aliens: Infrared Vision

Sectopods and Cyberdisc: I decided to run these two units as "Vehicles" along with the X-Com Heavy Weapon Platforms.

Psionics: At some point, I will likely incorporate some of the psionic rules from one of the old 5150 books (I don't remember off hand which one it was in). I figure giving the Ethereals (and Sectoid Leaders/Commanders) the terror ability will suffice for now. (Chryssalids get terror because...come on...they're chryssalids...shudder....)

Next up: Figuring out the QRS and "Lists" for each race. I plan on borrowing HEAVILY from the old 5150 books as well as from the new 5150: Star Army book.

No comments:

Post a Comment